| Level 3 Pack 2 Content/Teacher Notes |
Level 3 Pack 2 Info
Pages 3/4. Number Pyramids.
The theme of pyramid addition and subtraction will appear in later levels. Here you can practice the style of the questions. To find a brick number add the two bricks below it. As the sheet progresses the pyramids get larger and subtraction has to be used to find some of the missing bricks.
Pages 5/6. Magic Squares.
Its an old idea, but a favourite!
Pages 7/8. Addon-agons.
Various polygons that use addition and subtraction to solve them. Questions 25 to 32 require some trial and improvement techniques to solve them.
Pages 9/10. Addition and Subtraction 1/2.
Wordsearch problems. Do the sum, write the answer in words and then find it in the grid. Good to check the spellings of numbers. The numbers used in both sheets are the number range 1 to 36. Pupils may need the spelling sheet or put reminders of the spellings on the board.
Pages 11/12. Star Maze (Add).
Puzzles. Find the route across the star that adds to the correct total. There may be more than one correct answer. These make ideal wall display material. Get pupils to make and decorate their own.
Pages 13/14. Star Maze (Take Away).
As above.
Page 15. Four in a Line-Take Away 1.
This is an introduction to the 'four in a line'. The pupils should be confident about the maths skills involved - subtraction of two numbers generated from a die. This enables them to concentrate on the rules of the game and to start thinking of strategies that can be employed.
Page 16. Four in a Line-Addition.
Game of addition. Number bonds up to 12.
Page 17. Four in a Line-Take Away 2.
Game of subtraction. Pick two numbers from the box and subtract the smaller from the larger. The numbers used are 3, 5, 8, 12, 17, 23, 30, 38 and 47.
Page 18. Hex.
A game of addition/subtraction. Pick two numbers from the box and either add or subtract them. The numbers are 2, 5, 7, 9, 14, 20, 27 and 35. Cover the answer on the grid with a counter and make a route across the board to win.
Page 19/20. Star Wars (Add/Take Away).
Games of addition and subtraction. Players move a single counter around the board keeping a running total. The person to go above the given number loses. For pupils who finish early change the totals.
Pages 21/22. Wheels.
Another form of practice for addition and subtraction. Each wheel concentrates on a different number bond.
Page 23. Hit 35.
A game of 'shove penny'. Pupils keep a running total and the first to 35 wins. Easy to adapt. Change the target number, or work down from a target number to nought.
Pages 24/25. Some Products 1/2 !!
A mental exercise finding products (times) and sums (add) of given numbers. In the second worksheet the sum and product are given and pupils have to find the two starting numbers.
Pages 26. Hex- a Multiplying Game.
The game of hex adapted for multiplication. Pupils should know the 2, 3, 4, 5 and 10 timestables.
Pages 27/28. Word Search 1/2 (Times and Divide).
Work out the answers, write them as words and find them in the grid. Pupils may need the spelling sheet or put reminders of key spellings on the board.
Pages 29/30. Multiplagons.
Similar to the addon-agons but with multiplication and division based around the 2, 3, 4, 5 and 10 timestables.
Pages 31/32. Multiplication Grids.
Multiplying numbers involving a grid. Progression is made line by line. Division is necessary to complete the later grids.
Pages 33/34. Amazing Odd Numbers/Amazing Even Numbers.
Follow the odd and even numbers through the mazes to find the treasure! Colour in the odd and even numbers to find all the pathways.
Pages 35-38. Amazing Number Three/Four/Five/Ten.
Follow the timestables through the mazes to find the treasure! Colour in the timestables to find all the pathways.
Pages 39-42. Balloon Race 1/2/3/4.
Game
involving multiples. Two dice need to be used. It is suggested that if
dice numbered
0, 1, 2,3, 4, and 5 are used rather than the traditional dice (or a combination).
The reason being that in the first game common multiples of 5 and 2 are
the 10
timestable, and this cannot be generated from two traditional dice.
Level 3 Pack 3 Info