| Level 4 Pack 2 Content/Teacher Notes |
Level 4 Pack 2 Info
Pages 3-6. Shapes 1/2.
Connecting names to shapes. Congruency. Circle properties. Using compasses
in constructions.
Pages 7/8. Triangle/Quadrilateral Rummy.
Triangle cards-7x equilateral, isosceles, right angled, scalene (Some
may overlap).
Quad. cards -5x square, rectangle, parallelogram, rhombus, kite and trapezium.
Sets of cards for a variety of games.
Pairs (2 players). Shuffle the cards, deal them face downwards. Players turn over two cards if they are the same and they say the type of pair correctly they keep them ! If not they are returned, face down to the table. The one with the most pairs wins. With both sets, you will need to take one of each type out or play with 2 packs.
Snap (2+ players). Traditional, noisy game! Except instead of shouting snap players shout the type of pair showing. If incorrectly stated they do not win the cards.
Old Maid (3+ players). Add one of the old maid cards to the set. With both sets, you will need to take one of each type out or play with 2 packs. Pupils take it in turns to pick a card from the person next to them and pair off cards. The one with the Old Maid at the end loses.
Rummy ( 3+ players ). You may want two sets of cards for 4 players or more. Each player is dealt 7 cards. The pack is placed face down and the top card turned over. Try to collect 3 or 4 of any type of card. Take it in turn to pick up from the upturned pack or from the discard pile. Return one unwanted card to the discard pile. First to collect sets wins. For those familiar with Rummy you may want to add other rules as pupils become more familiar, such as adding on other pupil's cards. Discussion will take place about cards that belong in more than one set. You may want to combine the triangle and quadrilateral cards to add another dimension.
For level 6 pupils, use two sets of quadrilateral cards, but take the spotted cards out. This makes it harder to collect sets. Pupils might then have to collect property sets, such as diagonals that cross at right-angles. These are just some ideas. Plenty of other card games will lend themselves to these cards.
Pages 9/10. Investigating Shapes.
Six simple investigations using shape properties at level 4. Beware of
question 3 ! There are lots of triangles in the diagram (more than 80!).
This is an exercise in laying out all the answers logically. The fact
that the shape has rotational symmetry 4 may help brighter pupils (or
staff!). How to draw out Islamic Patterns.
Pages 11/12/13 Tangrams/Tangram Master.
The grid has been made using a 2 by 2 inch square. This gives an opportunity
to use imperial units in a lesson. Alternatively it can be 'traced' through
plain paper. If you want to work on 1 cm squared paper the same diagrams
can be made, though they will not fit exactly on to the 'shadows'. If
constructing the grid isn't part of the lesson then use the tangram masters
on page 5. Good wall display material. The tangram master has 15 grids
for use with the above worksheet. Two photocopies covers the whole class!
Page 14. Pentominoes.
Before attempting this sheet get pupils to investigate how many different
ways 5 squares can be fitted together. This should lead to the 12 different
pentominoes. The sheet can then be handed out as a check.
Pages 15-18. Rectangles 1/2.
Finding perimeters by measurement and calculation. At this level we are
dealing with verbal formulae and we need not give the algebraic version.
Finding areas by measurement and calculation. Note the units that answers
are in.
Pages 19/20. Irregular Shapes.
Finding Areas of Irregular shapes.
Pages 21-24. Solids 1/2.
Matching names and properties of solids. Looking at nets of solids. Polydron
is brilliant for this topic and improves spacial awareness very quickly.
Pages 25/26. Solids 3.
Properties of Cubes and Cuboids. Finding simple volumes and surface areas.
Again, at this level we are dealing with verbal formulae and we need not
give the algebraic version. The very last exercise on finding surface
area can be changed for more able pupils. By looking at the surface areas
of each rectangle can they work out the actual dimensions of the cuboid
?
Pages 27/28. Net the Cube.
Building on spatial awareness. Pupils make a net of a cube and by rotating
it can they spot the picture of the cube? Pupils higher up the curriculum
can attempt this, but not be allowed to build the net !!
Page 29. How to make Tessellating Shapes.
Making tessellating patterns for wall displays.
Page 30. Paper Puzzles.
4 puzzles using squared paper and scissors looking at the conservation
of area. These puzzles are popular and you may see them in a variety of
guises in different puzzle books.
Page 31. Think Sphinx.
Area puzzles introducing the words congruent and similar.
Pages 32/33. The River Crossing.
Recording events through diagrams, generalising results.
Page 34. The Calendar.
Investigating simple patterns in the calendar. Generalising results.
Page 35. Sneaky Sid.
Pupils can walk through this investigation to get them started. Lots of
number patterns to spot.
Page 36. Investigations for Squares.
Investigations that are all linked with square numbers.
Pages 37/38. Avoid-Strategy Games.
The same strategy game put into different settings. It is extended in
a number of ways so that pupils can find a general formula to cover all
variations of the game.
Pages 39/40. The Number 3/4 Multiple
Maze.
Work out the sum, see if it is a multiple of the given number and try
to find your way through the maze. The complexity of the two tasks combined
gives it the level 4/5 rating !
Pages 41/42. Santa's Crackers/Christ-maths
Wordsearch.
Activities for the last day of term ! Santa's Crackers - solve the question
on your calculator, turn it upside down to find the missing word. Christ-maths
Wordsearch- find the words, they may be mathematical or Christmassy. Arranged
in alphabetical order as a clue!
Level 4 Pack 3 Info